Explosion effect using 3D mesh


With the goal of being mobile friendly, I created the bomb shape with a mesh and keyshape from blender, forwarded the glb file to Godot, even though the spikes didn't have key animation exported, that wasn't a problem as long as it included a blendshape. The next step was to test the right shaders.

Leave a comment

Log in with itch.io to leave a comment.